All of the greatest stories ever told teach people how to live a better life even under the most challenging of circumstances. We are guided through life by our myths and folklore. These communicate morals, ideals, and ways of being that can be absorbed by the mind, body, and soul of the audience, inspiring them to be greater human beings. Elfquest is one of these.
I first read the Elquest graphic novels created by Wendy and Richard Pini when I was twelve. It was then that I fell in love with Cutter: Blood of Ten Chiefs, leader of the Wolfriders, a hero who gave himself over to a cause far greater than himself and lived his highest potential. Cutter became my role model, and through his adventures in the Elfquest stories I learned about the things that really matter: unconditional love, truth, courage, vision, strength, integrity, loss, leadership, humility, tolerance, and amongst other things, forgiveness. I was lucky, because today's modern media mostly fills young people's minds with superficiality, drama, greed, and insanity. It can be hard for them to find inspiring heroes, like I did, and that's why I believe the Elfquest story needs to be told on screen in its entirety; so it can reach an even broader audience.
For most of my life I've nurtured this love of Elfquest alongside a passion for computer animated movies. At the age of 18 I decided I wanted to work at Pixar - the greatest computer animation studio in the world. Five years later I was hired, and started work alongside three of the most brilliant directors alive: Brad Bird, John Lasseter, and Andrew Stanton. For the next five years I helped create some of the most successful animated movies of all time: The Incredibles, Cars, and WALL-E. During this time I studied filmmaking, scriptwriting, acting, and drawing at Pixar University.
I absolutely loved this job, but a part of me felt called to travel. I'd done the high school, college, career thing without taking the time to explore the world. So I quit my wonderful job, gave away all my belongings, strapped on a backpack, flew to Thailand, and bought a motorcycle. Some months later while meditating during a 3,000 km ride from Chaing Mai to Koh Phangan, I had a vision: The Elfquest Previs Project. I had dreamt about taking Elfquest into animated form since childhood, but it was in that moment that I realized how it could be done. In order to create an animated film in an effecient way, it must start with previs. So, over the course of the next year and a half, while traveling through India, China, Thailand, Vietnam, Malaysia, Cambodia, and Bali, I slowly began developing The Elfquest Previs Project on my Macbook.
I'm currently living in Los Angeles, working at Digital Domain, and developing the project in my spare time.